﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace TankGame
{
    public class EnemyTank
    {
        float tankX, tankY, tankTopX, tankTopY, tankLoopX, tankLoopY;
        Vector2 tLocation {get; set;}
        Vector2 ttLocation {get; set;}
        Vector2 ttlLocation {get; set;}
        List<Texture2D> tankTextures;
        Random random = new Random();
        int tankChoser;

        public EnemyTank(List<Texture2D> tanktextures, Vector2 tlocation, Vector2 ttlocation, Vector2 ttllocation) 
        {
            tankChoser = random.Next(0, 1);

            this.tankTextures = tanktextures;

            this.tLocation = tlocation;
            this.ttLocation = ttlocation;
            this.ttlLocation = ttllocation;


        }
    }
}
